

According to Adams (“ A History of ‘Adventure’“), Jim Gillogly “spent several weeks in 1976 porting the code (with Woods’ and Crowther’s blessings) from the original FORTRAN source into C for UNIX. The transcript above is from one of many versions floating about the Internet. A small stream flows out of the building and down a gully. Address complaints about the UNIX version to Jim Gillogly are standing at the end of a road before a small brick building. Most of the features of the current program were added by Don Woods. This program was originally developed by Will Crowther.
#COLOSSAL CAVE ADVENTURE HINTS HOW TO#
For information on how to end your adventure, etc., type “info”.) (Should you get stuck, type “help” for some general hints. I should warn you that I look at only the first five letters of each word, so you’ll have to enter “northeast” as “ne” to distinguish it from “north”. Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Welcome to Adventure!! Would you like instructions? In an e-mail to me, Crowther noted that he originally intended for the magical elements to be buried deep within the cave, but that Woods introduced the magic much earlier.

While Woods is sometimes credited for turning Crowther’s map into a game, Crowther’s original definitely had treasures and puzzles. Some sources date the origin of Colossal Cave to 1972, on the grounds that Crowther was at that time keeping a computer map of the real Mammoth Cave.


In response to an e-mail query, Crowther put it at 1975, “give or take a year.” Other evidence dates the composition to the 1975-76 school year, with Crowther probably abandoning the project in early 1976 (See “ Somewhere Nearby is Colossal Cave: Examining Will Crowther’s Original ‘Adventure’ in Code and in Kentucky.” Digital Humanities Quarterly 1.2 (2007)). Note: Sources vary on the date of Crowther’s original version, placing it anywhere from 1968 to 1977. On this page: Comment | Transcripts | Interaction | References When Adventure arrived at MIT, the reaction was typical: after everybody spent a lot of time doing nothing but solving the game (it’s estimated that Adventure set the entire computer industry back two weeks), the true lunatics began to think about how they could do it better (Tim Anderson, “ The History of Zork - First in a Series” New Zork Times Winter 1985) Willie Crowther was the original author, but Don Woods greatly expanded the game and unleashed it on an unsuspecting network. In early 1977, Adventure swept the ARPAnet. Nobody had seen anything like it it spread quickly across the Internet. Colossal Cave Adventure was the first of its kind - a novel way to use code and words to create a rich simulated world. For a game that seems (to our jaded eyes) unfair, stylistically inconsistent, and frustrating, it has been tremendously influential. “Adventure” (also known as “Colossal Cave Adventure”) is a forerunner of virtual reality, and as such, is a forerunner of all kinds of hyper narrative, digital storytelling, and computer games. Jerz > Interactive Fiction > Colossal Cave Adventure | Will Crowther’s Original ‘Colossal Cave Adventure’ Source Code ]
